![]() ![]() ADR improvements including automatic speech alignment and remote ADR support (available within a future maintenance update).User Profile Manager to store and recall program settings and preferences easily.New effects and updated plug-ins including Frequency EQ, HALion Sonic SE 3, Retrologue 2, AutoPan, Maximizer and more.MixConsole History for undoing/redoing tracked down changes made in the MixConsole.Sampler track for easy creation of sample-based instruments from audio files.Renamer for automatic renaming of events within a Nuendo project.Sound Randomizer for creating different variations of a sound in seconds just by tweaking four parameters.Direct Offline Processing for applying the most often used offline processes as a chain for one or multiple selected clips, including LIVE!Rendering.Game Audio Connect 2 for transferring whole music compositions from Nuendo as music segments into Wwise.Other highlights are the User Profile Manager, HALion Sonic SE 3, the newly developed video engine, ADR enhancements, new effects processors, such as the eight-band fully parametric Frequency EQ, a fine selection of sounds taken from the 2017 Hybrid Library by Pro Sound Effects and much more. Also new to the table is the virtual-analog Retrologue 2 synthesizer, the second version of a VST instrument pertaining to the included set of features that was previously available as the NEK (short for Nuendo Expansion Kit). The newly introduced Sampler Track allows users to drag and drop audio samples from the MediaBay into it in order to easily play and manipulate the samples. The Sound Randomizer plug-in creates different variations of a sound instantaneously, adjusting its pitch, timbre, impact and timing. The update contains many exciting new tools and capabilities alongside its powerful feature set.įirst and foremost is Game Audio Connect 2 that transfers entire music compositions from Nuendo to the Wwise middleware while including audio and MIDI tracks along with cycle and cue markers.ĭirect Offline Processing together with its Live!Rendering technology lets users apply frequently required processes in an offline plug-in chain and render offline processes in real time, while Renamer automatically assigns new names to events. Correspondingly the Dolby renderer would have to also then follow the correct order to.Steinberg has released the latest version of its advanced audio post-production system after first announcing Nuendo 8 at the Game Developer Conference in San Francisco earlier this year. ![]() Please Steinberg, just give us the option to set the correct order in preferences. Hence you will have to keep separate 7.1.2 busses for each order. But be careful because the internal Dolby renderer has been “hacked” to compensate for SB order you will have to keep your bed buses in the wrong order to be compatible with the renderer. So that when we import the stems into Resolve or any other program we have to either split it into mono channels and swap them around or use some utility to swap it around to the correct order.Īnother WORKAROUND!! is to put a mixerdelay plugin as an insert on the bus and swap around the order in that. Stems - If you are using sends or direct out to a paralell 7.1 (or greater) bus as the source for your stems, something that is required for all deliverables then the wav that is created from these busses will be the wrong order. Which brings me to point out another frustration with this unprofessional choice of Steinbergs. This seems a little unstable, but it might work. Then from from the renderer back into Nuendo throug the audio bridge, but at the same time sending it out to the Lynx for monitoring purposes. I’m trying to set up an aggregate i/o between the dolby audio bridge and the Lynx driver, so that you can have audio coming in from protools into Nuendo and send it to the renderer through dolby audio bridge. Using the dolby audio bridge to communicate from Nuendo to the renderer, disables the Lynx inputs into Nuendo as you can only use one core audio driver at a time in Nuendo. Steve - I just want to give you a quick update on the template, as it seems a bit more involved. I posted it here and while it has been read there have been no responses.Īs a retired tech I plan on testing both encoders (renderers) and see what the difference in performance there are. I got the email below from the tech setting up my new system. There seems to be no good answers only more complications. ![]()
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